Young Engineers
Kindergarten
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Gateway to Robotics
Hands-on activities exploring electronics systems that make robots work.
First
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Introduction to Coding for Robotics
Introduction to coding using If/Then logic and visual programming tools.
Second
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Robotics Engineering Capstone
Expand range of coding skills to include conditional logic; apply coding skills to a project-based learning challenge.
Introduction to Coding with Python
Third
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Foundations of Coding with Python
Introduction to skills that support proficiency in all subsequent coding languages.
Fourth
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Physical Computing with Python
Deepen understanding of how Python works, and apply coding skills to the micro:bit circuit board.
Fifth
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Python Coding Capstone
Capstone projects challenge students to apply the full range of their coding skills to a project-based learning challenge.
Digital Arts and Animation
Sixth
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Introduction to Digital Design
A broad introduction to the field of game development and digital animation.
Seventh: Game Dev Track
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Foundations of Game Development
Comprehensive introduction to fundamental skills for 2D game development.
Seventh: Digital Animation Track
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Foundations of Digital Animation
Introduction to 3D modeling, surfacing, rigging, and animation.
Eighth: Game Dev Track
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Game Development Capstone
Application of a full suite of game development skills to the creation of a team-based capstone project.
Eighth: Digital Animation Track
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Digital Animation Capstone
Continuation of 3D production and post-production processes plus the creation of a capstone project.